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Numărul 3-4 /2012:
Texte scrise de profesionişti, în noua ediţie a Revistei Române de Jurnalism şi Comunicare.


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Tulia Maria CĂȘVEAN

What is Game Studies Anyway? Legitimacy of Game Studies Beyond Ludo-centrism vs. Narrato-centrism Debate

Revista romana de jurnalism si comunicare, nr. 1 (51), an XI (XV), 2016

rubrica: Medianalyses

pagini: 48-59

rezumat

A decade after the technology allowed the “domestication” of video games and after their full integration into the everyday life and practice of large audience, the fascination exerted by interactivity and the digital revolution of the early 2000s led to the emergence of new academic collocations, known as game studies (Aarseth, 2001) or video game theory (Wolf & Peron, 2003).

cuvinte cheie

Video games, game studies, cultural studies, ludology, narratology

rezumat (a doua limbă):

Une décennie après la technologie eut permis la “domestication” des jeux vidéo and apres leur pleine intégration dans la vie quotidienne et les pratiques du grand public, la fascination exercée par l’interactivité et la révolution numérique du début des années 2000 a conduit a une émergence des nouvelles collocations universitaires, connu comme études du jeu, game studies (Aarseth, 2001), ou la théorie du jeu vidéo, video game theory (Wolf & Peron, 2003).

cuvinte cheie (a doua limbă):

Jeux video, études du jeu, études culturelles, ludologie, narratologie.

 Accredited Publication by the National Council of
 Higher Education Scientific Research (code 779), as B+, and indexed full text by EBSCO and ProQuest.


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