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accesul la acest articol se face pe bază de abonement
Tulia Maria CĂȘVEAN
What is Game Studies Anyway? Legitimacy of Game Studies Beyond Ludo-centrism vs. Narrato-centrism Debate
Revista romana de jurnalism si comunicare, nr. 1 (51), an XI (XV), 2016
rubrica: Medianalyses
pagini: 48-59
rezumat
A decade after the technology allowed the
“domestication” of video games and after their full
integration into the everyday life and practice of large
audience, the fascination exerted by interactivity and
the digital revolution of the early 2000s led to the
emergence of new academic collocations, known as
game studies (Aarseth, 2001) or video game theory
(Wolf & Peron, 2003).
cuvinte cheie
Video games, game studies, cultural studies, ludology, narratology
rezumat (a doua limbă):
Une décennie après la technologie eut permis la
“domestication” des jeux vidéo and apres leur pleine
intégration dans la vie quotidienne et les pratiques du grand public, la fascination exercée par l’interactivité
et la révolution numérique du début des années 2000
a conduit a une émergence des nouvelles collocations
universitaires, connu comme études du jeu, game
studies (Aarseth, 2001), ou la théorie du jeu vidéo,
video game theory (Wolf & Peron, 2003).
cuvinte cheie (a doua limbă):
Jeux video, études du jeu, études culturelles, ludologie, narratologie.
Accredited Publication by the National Council of
Higher Education Scientific Research (code 779), as B+, and indexed full text by EBSCO and ProQuest. |
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