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subscription based access article
Tulia Maria CĂȘVEAN
What is Game Studies Anyway? Legitimacy of Game Studies Beyond Ludo-centrism vs. Narrato-centrism Debate
Romanian Journal of Journalism and Communication, issue 1 (51), year XI (XV), 2016
section: Medianalyses
pages: 48-59
abstract
A decade after the technology allowed the
“domestication” of video games and after their full
integration into the everyday life and practice of large
audience, the fascination exerted by interactivity and
the digital revolution of the early 2000s led to the
emergence of new academic collocations, known as
game studies (Aarseth, 2001) or video game theory
(Wolf & Peron, 2003).
keywords
Video games, game studies, cultural studies, ludology, narratology
abstract (second language):
Une décennie après la technologie eut permis la
“domestication” des jeux vidéo and apres leur pleine
intégration dans la vie quotidienne et les pratiques du grand public, la fascination exercée par l’interactivité
et la révolution numérique du début des années 2000
a conduit a une émergence des nouvelles collocations
universitaires, connu comme études du jeu, game
studies (Aarseth, 2001), ou la théorie du jeu vidéo,
video game theory (Wolf & Peron, 2003).
keywords (second language):
Jeux video, études du jeu, études culturelles, ludologie, narratologie.
Accredited Publication by the National Council of
Higher Education Scientific Research (code 779), as B+, and indexed full text by EBSCO and ProQuest. |
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